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How to run a live race with your class

A live race turns any test into a class race. Students join with a code on their phones, tablets or computers and answer at their own pace, while your screen shows everyone's progress. You can play alone, in teams or in groups.

How to run a live race with your class

Set up the game

  1. Step 1: Open your test's page

    Go to “Tests” and click “Use with class” next to the test you want to play.

  2. Step 2: Choose “Live race”

    It's in the “Live in class” group. The “Live game” page opens with the game settings.

  3. Step 3: Pick the audience and how students play

    Choose a level under “Who is it for?”. Under “How do students play?” choose “Each on their own”, “In teams” or “Groups on one device”. Teams can be “Balanced automatically” or students can choose.

  4. Step 4: Choose a scene and a game mode

    “Game scene” sets the race picture on your screen, and “How students answer” can turn the questions into a game. Both are offered for every level except “College”.

  5. Step 5: Set the rules

    Under “Who can do it” decide who may join. Under “Rules” set a “Time limit”, when students see right or wrong, “Show the leaderboard to students” and shuffling.

  6. Step 6: Click “Open the game”

    Your game screen opens full size with the waiting room. Put it on the projector.

Let students join

  1. Step 1: Show the code

    The waiting room shows the code, a QR code and a link (“Copy link”). Students open the join address, type the code and their name.

    The live game waiting room with the join code, a QR code and students' names
  2. Step 2: Watch the class arrive

    Names appear as students join. Use the remove button next to a name to remove someone, or the lock button to “Close to new players”.

  3. Step 3: Click “Start”

    “Start” works once at least one student has joined. Students who join later go straight to the questions.

Run the game

  1. Step 1: Follow the live ranking

    “Live ranking” shows how far each student is, how many questions they answered and who has finished. In team play you also see a team ranking.

    The live game screen with the class racing across a scene and the live ranking
  2. Step 2: Pause when you need attention

    Click “Pause” and students see that the game is paused. In a timed game their timers stop too. Click “Resume” to carry on.

  3. Step 3: Show the code again

    Click the code in the top bar to show the code, QR code and link again for latecomers.

End the game

  1. Step 1: Click “Finish game”

    Confirm, and everyone's answers are handed in. The podium shows the winners.

  2. Step 2: Or let students finish at home

    Lesson over before everyone is done? Click “Continue at home”, choose a “Deadline” and click “Make it homework”. Students keep their answers and continue with a homework code.

  3. Step 3: Play again

    Click “New game” to set up another round, or “Back to the test”.

Questions

Do students need an account to play?

No. With “Anyone with the code” students join with the code and their name. Choose “Signed-in students” or “One of my classes” if you want them to sign in.

Does everyone see the same question at the same time?

No. In a live race each student answers at their own pace and your screen shows the race. To show one question at a time with a timer and a leaderboard, choose “Live quiz game” instead.

How many teams can I have?

From 2 to 8. You can move a student to another team from your game screen.

What if my students don't have devices?

Use the team game instead: one screen, teams take turns and answer out loud.

Ready to try it yourself?

Create a free teacher account and follow along — it takes about a minute.

  • Free for teachers
  • No credit card
  • Works on any device