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Widgets

Guess the word

Guess the word is a classroom game where students try to figure out a hidden word by guessing one letter at a time. Each wrong guess pops a balloon, adding excitement and a visual countdown to the activity.

Teachers use Guess the word to engage the whole class, practice vocabulary, or as a brain break during lessons. It’s simple to project and works on any screen, making it a quick way to add interactive learning moments.

Ways teachers use it

  • Warm up with a vocabulary review game at the start of class.
  • Break up longer lessons with a fun word guessing challenge.
  • Practice spelling and word recognition in English or any subject.
  • Use as a quick exit ticket: students guess a key term from the lesson.
  • Encourage teamwork by dividing the class into groups to compete.

How to set it up

  1. 1Log in to your teacher account on Edform.
  2. 2Open or create a classroom screen for your lesson.
  3. 3Click 'Add widget' and select 'Guess the word' from the games section.
  4. 4Type in your chosen word or pick from suggested words.
  5. 5Project the screen and invite students to guess letters as a class or in teams.

Tips

  • Pick words that match your lesson topic for extra practice.
  • Use student names or vocabulary words for a personal touch.
  • Let students take turns choosing the word for the next round.
  • Keep the pace lively to maintain excitement.

Questions teachers ask

Can I use my own words in Guess the word?

Yes, you can enter any word you like or pick from the suggested list when setting up the widget.

How do students participate?

Students call out or raise their hands to guess letters. You click to reveal correct or incorrect guesses.

Can I play more than one round?

Yes, you can restart the game or enter a new word as many times as you like during your lesson.

Is there a time limit for each round?

No, but the game ends when all the balloons are popped or the word is guessed.

Templates with this widget

See also