Kindergarten to 2nd gradeAges 5–8
Draw-and-guess game for K–2nd grade
Use this draw-and-guess template during transitions, indoor recess, or to build classroom community. It’s perfect for ages 5–8 and works well at the end of the day or as a brain break.
The class will see a drawing board to sketch, a spinner to pick words, a visual timer, a scoreboard for teams, and a checklist to keep track of turns. Everything is big and simple for young learners.
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How to use it in class
- 1Project the screen in presentation mode for the class to see.
- 2Use the spinner wheel to pick a word for the drawer.
- 3Set the timer so students know how long they have to draw.
- 4Let a student draw the word on the drawing board while others guess.
- 5Award points on the scoreboard for correct guesses.
- 6Check off each turn on the checklist to keep track.
Why it works
- Young kids love drawing and guessing, which keeps them engaged.
- Visual tools help all students follow along and take turns.
- Step-by-step checklists and timers support classroom routines.
Tips
- Model drawing simple shapes before starting.
- Encourage students to guess quietly before shouting out.
- Let shy students team up with a friend to draw together.
Make it your own
- Use math words or science objects for review games.
- Play in small groups or pairs for stations.
- Adapt for remote or hybrid learning with screen sharing.
Questions teachers ask
How do I keep everyone involved?
Rotate drawers often and use the checklist so everyone gets a turn. Encourage teamwork by letting students help each other guess.
What if a student feels nervous about drawing?
Pair them with a buddy or let them choose to pass. The focus is on having fun and practicing communication, not perfect art.
Can I add my own words to the spinner?
Yes, you can edit the spinner wheel and add words or phrases that fit your lesson or students’ interests.
Widgets on this screen
Features it uses
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