Grades 6-8 (ages 11–14)Ages 11–14
Draw-and-guess for grades 6–8
Use this template during homeroom, after a test, or as a brain break to build teamwork and brighten up your day. It works well with middle schoolers who enjoy friendly competition and creative challenges.
Students see a drawing board, a spinner with topics, a visual timer, a scoreboard for points, and a checklist of steps. Everything is ready to project and play as a class.
Free for teachers. Your screens, classes and uploads are saved to your account.
How to use it in class
- 1Project the screen in presentation mode.
- 2Spin the wheel to pick a word for the drawer.
- 3Set the timer and let one student draw on the board.
- 4Other students guess the word before time runs out.
- 5Award points on the scoreboard for correct guesses.
- 6Use the checklist to keep track of turns and steps.
Why it works
- Encourages teamwork and communication in a fun way.
- Helps students practice quick thinking and creativity.
- Provides a structured activity with clear steps and time limits.
Tips
- Let students volunteer to draw or guess if they feel shy.
- Change timer length for different rounds to keep it fresh.
- Encourage positive feedback and sportsmanship after each round.
Make it your own
- Use science or history terms for review games.
- Play in small groups for hybrid or remote classes.
- Adapt the word list for students with special needs or ELLs.
Questions teachers ask
How do I keep all students involved?
Rotate roles so everyone gets a chance to draw or guess. Use the checklist to track turns and encourage participation.
What if students are nervous about drawing?
Allow students to work in pairs or choose to be a guesser instead. Focus on having fun, not on artistic skill.
Can I use my own words or topics?
Yes, you can edit the spinner wheel to add your own words, topics, or vocabulary related to your lesson.
Widgets on this screen
Features it uses
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